universul Half-Life

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in asteptarea unui nou episod din , care se pare ca nu mai apare odata, puteti opta pentru alte clipuri din aceeasi categorie ca si Freeman’s Mind. ar fi mult mai multe insa, majoritatea lasa de dorit din punct de vedere calitativ. lista acceptabila, impreuna cu denumirea jocului, ar fi:

  1. Half-Life – Blue Shift
  2. Half-Life – Opposing Force
  3. Portal

HL – ep3:

What we know, and what to expect?
We know the episode is going to be set in the northern reaches of the world of Half-Life, these will be cold places filled with ice and snow, oh and a Borealis.

The Borealis is that great ship that disappeared during some experimentation by the same sort of scientists that caused the Resonance Cascade from the original Half-Life. From what we have seen from Portal and the previous Episodes the Borealis is a scientific ship that was involved in teleportation tests at the Aperture Science labs. Something went wrong which led to the ship disappearing completely from its original location. It is only during the events of Episode 2 that we find out that it has returned, this time in the coldest reaches of the world.

The question that will be answered (we hope) in Episode 3 is what happened to the ship, did it appear instantly after the experiment in the north? If that is so then why haven’t we heard about it until now? Is it simply down to the fact that the resistance couldn’t detect it?

We also know the scientists on the Borealis performed their experiments and the ship got sent somewhere, maybe Xen? Or maybe it just disappeared out of the time loop? We know that during the course of Half-Life 2 Gordon takes seven days to travel from Nova Prospekt back to City 17, a ‘slow teleport’ according to Dr Kleiner.

The Borealis contains something that Eli wishes Gordon to destroy for fear of a repeat of the events at Black Mesa, Dr Kleiner feels it is destined to be a useful asset in the future. The differing views between these two eminent scientists is intriguing. Is caution the best bet, or should Gordon use whatever he can find on the ship to aid in the destruction of the Combine once and for all?

Flora, Fauna and Everything Else
Enough of this speculation, Episode 3 will be set in an area of snow and ice, this is going to pose some new gameplay challenges and maybe even some new aliens. Who knows whether Ant-lions can survive in the cold? Headcrabs and Zombies are a given, but many other creatures may be different.

How will the death of such a key character as Eli impact on the story, and more importantly for some, on the relationship between Gordon and Alyx. What role is the G-Man going to play, he seems to be getting a bit impatient with things not progressing as he wants them to. His message he gives to Alyx, the same message he gave to Eli back in Black Mesa may be a sign that he foresees grave peril in the future, or maybe he is just toying with Alyx.

How things are likely to develop…
When we find out about the Borealis in Episode 2 this is from the transmission Alyx intercepted from the Combine. Therefore we know the Combine have located the vessel. They were extremely aggressive and put a lot of resources into attempting to prevent this transmission getting back to the resistance and have hunted Alyx desperately since the interception. We can assume the combine want to use the Borealis and Aperture Science’s possible developments in teleportation / portal technology to bring extra troops to Earth to recapture it or evacuate. The latter…seems unlikely!

We have already seen some early concept art for the game. The image from the ‘Into The Pixel’ exhibition shows Gordon challenging a Combine Advisor in a heavily industrialised environment and earlier concept art from PC Gamer US shows further Advisors around the Borealis. So expect a hugely exciting episode 3 with the same fantastic Half-life formula with a mighty cold twist.

Portal 2 news: Portal 2 release delay

Valve today announced that Portal 2, the sequel to the ground-breaking title that won over 30 game of the year awards, despite missing its original ship date, will now be available the week of April 18th, 2011. This two month slip not only marks the shortest delay in Valve’s proud tradition of delays, it represents the approaching convergence of Valve Time and Real Time. Though this convergence spells doom for humanity, it will not affect the new Portal 2 release date.

You can forgive them though, as this announcement is titled “VALVE ANNOUNCES SHORTEST DELAY IN VALVE HISTORY”. Have mercy!

Update: Shacknews contacted Valve for specific dates regarding the ‘week of April 18th’, these are now confirmed as: North America and Australia – April 20th and Europe – April 22nd. It is not clear if this is for the retail & Steam release.


The official demo for Half-Life. Whereas most video games take their content entirely from the full product, Half-Life: Uplink is notable in that the areas and events portrayed are not part of the actual game. The demos for Opposing Force and Half-Life 2 are solely composed of areas from their respective games.

In Uplink, the player as Gordon Freeman is dispatched by a group of science team survivors to send a message to the USNRC using a transmitter located near the Lambda Core. The player faces many of the staple Half-Life enemies, both Xenian and Human, ultimately gaining access to the Lambda Complex before coming face to face with a rampaging Gargantua. The outcome of this encounter is not recorded as the demo ends as the Gargantua attacks.

Uplink is not considered to be canonical. Taking place 48 hours after the resonance cascade and starring Gordon Freeman, there is no possible way that the events it portrayed could have happened within Freeman’s Half-Life adventure (which occurs over a period of four or more days). Furthermore, the undetailed beginning and ending to the experience correspond to no specific area in Half-Life and its story lacks a conclusion. Nonetheless, it is believed by some that the Uplink maps were in Half-Life in some form prior to release. This is certainly a possibility, as large quantities of content were cut from the game in its final year of development.

If Uplink was indeed once a part of the Half-Life storyline, it may be asked why it was removed. One possible explanation is that, whilst internally its content is sound, the maps that preceded and followed it were not and the entire section had to be dropped. Another possibility is that ‘Uplink’ presented a pacing problem, and that simply granting access to the Lambda Complex the player has already fought so hard to get to would be preferable to having them go on yet another errand to open another door.

surse: youtube.com, halflife2.net

Comments on: "universul Half-Life" (2)

  1. Man, really want to know how can you be that smart, lol…great read, thanks.

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